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Eve online artillery vs autocannons

WebFeb 2, 2024 · Artillery isn't all that great at dogfighting because it has a tracking speed of only 0.064 rad/sec. This is compared to an Autocannon which has 0.315 rad/sec tracking speed, almost 5 times more ability to hit its target. WebMar 2, 2010 · EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. ... These forums are archived and read-only All Channels Ships and Modules Artilary Vs Missles Vs Autocannons : This thread is older than 90 days and has been locked due to inactivity ...

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WebDec 10, 2010 · In lowsec there are more opportunities to fly solo so autocannons are probably a better choice. In order to use autocannons properly you NEED to have the autocannon spec trained so you can use barrage, T1 autocannons are worthless. Arties can be used at tech 1 lvl as long as you dont want to build a sniper setup where you … WebFeb 16, 2009 · EVE has always seemed to me to be a game where there were limited no-brainer setups, and every option had general viability. Yet everywhere I look, I see … オール電化 電気代 昼間 https://fatlineproductions.com

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WebIn the scheme of things, autocannons main operation range is 0-30km and can go up to around 50km with barrage and a falloff bonus (stabber, vagabond, sleipnir etc), which means you need to maintain that range while fighting, which can be very tricky nowadays with speed/range creep. WebNov 24, 2010 · As long as your missions primarily take you up against Serpentis or Angels, Autocannons will FAR outperform artillery IF and ONLY IF you have t2 autocannons and are willing to use expensive barrage ammo in missions. I use an AC Maelstrom for level 4s and it far outperforms the nighthawk I was using. Tarasina: Posted - 2010.11.24 19:12:00 - panzironi adriano cosa mangiare

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Category:Autocannon vs Artillery : r/Eve - Reddit

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Eve online artillery vs autocannons

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WebDec 10, 2010 · In order to use autocannons properly you NEED to have the autocannon spec trained so you can use barrage, T1 autocannons are worthless. Arties can be … WebMar 4, 2024 · I have tested ArtyVargurs vs AC Vargurs in L4s very extensively and the AC Variant wins by a large margin when it comes to efficiency (aka completion time / blitzing). But the Artyfit you posted will work for sure if you prefer a chilled sniping gameplay style. 1 Like. system1 (system) Closed March 4, 2024, 11:42pm 8.

Eve online artillery vs autocannons

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WebJul 27, 2024 · for lv2s I’m going to suggest artillery. The main reason is many of the ships are small and have low HP (the HP is usually low enough I’d suggest not grouping your … WebFeb 15, 2009 · EVE has always seemed to me to be a game where there were limited no-brainer setups, and every option had general viability. Yet everywhere I look, I see …

WebDec 9, 2011 · Weapons for PVP - Autocannons, artillary, missiles? - Ships & Modules - EVE Online Forums EVE Forums » EVE Gameplay Center » Ships & Modules » Weapons for PVP - Autocannons, artillary, missiles? Topic is locked indefinitely. Weapons for PVP - Autocannons, artillary, missiles? Author WebThe Thrasher uses 7 200mm Autocannon I turrets. Autocannons are the “short-ranged” projectile system, dealing more damage with better tracking than the longer-ranged artillery cannons. They also fire much more rapidly. The autocannons are …

WebJan 6, 2016 · Artillery has the highest mean cost in terms of CPU/grid per point of DPS, while AC has one of the lowest mean costs. (One reason why the 125mm autocannon is … WebFeb 11, 2013 · Back to the OP Autocannons and Railguns are very different weapons. If you want to get into PVP right away I would say autocannons are your best choice as …

WebJan 8, 2009 · Fundamentally they have exactly the same effect on tracking/damage. The key differences are that Target Painters have limited range (not a problem with …

WebDec 4, 2014 · Artillery fitting - Player Features and Ideas Discussion - EVE Online Forums EVE Forums » EVE Technology and Research Center » Player Features and Ideas Discussion » Artillery fitting Topic is locked indefinitely. Previous page 1 2 3 4 5 Next page Artillery fitting First post Author Next page オール電化 電気代 最安値WebMay 22, 2013 · Autocannons and artillery are very different weapons. You will want to train both. To start with, just train for the tech 1 versions since large battleship guns to 5 takes … オール電化 電気代 時間帯 九州電力WebMar 21, 2024 · Summary: An autocannon T2 pilot can easily put both the guns and the propulsion mods he needs to quickly cover the distance to his target; whereas, an … panzironi canaleAutocannons, and to a lesser extent artillery, have very long falloff ranges and short optimal ranges, and it's more viable to use projectile turrets in their first falloff range than it is to use lasers or hybrids in their falloff. Projectile ammo Main article: Projectile Ammunition There are eight kinds of standard Tech 1 … See more There are five kinds of turret in EVE: 1. hybrid turrets 2. projectile turrets 3. energy turrets (lasers) 4. precursor weapons (entropic disintegrators) 5. vorton projectors Each of the first three types can be further broken … See more Hybrid turrets fire charged projectiles at the enemy using magnetic fields -- using energy, like lasers, but firing solid projectiles, like projectile guns, hence "hybrids". In practice … See more Energy turrets -- lasers -- fire beams of light to damage the enemy. While they don't need normal ammunition, lasers use up a lot of capacitor … See more Projectile turrets are EVE's most low-tech weapons (and the ones which can be most accurately called guns). They work like real-life guns. Projectile turrets don't use up any capacitor when they fire (like missile launchers), … See more オール電化 電気代 時間帯 中国電力WebAutocannons and an afterburner! Lots of frigates to shoot (and you will need to kill them first solo before launching your drones). Some spawns are 100km away or they orbit at 40km. Just bookmark something and come back in again. Seriously the time lost from trying to kill frigates with artillery, and the DPS increase AC when in range give you ... オール電化 電気代 平均 2人暮らし 冬WebJan 6, 2016 · Artillery has the highest mean cost in terms of CPU/grid per point of DPS, while AC has one of the lowest mean costs. (One reason why the 125mm autocannon is the defacto BNC gun on support ships.) However, CCP doesn’t want to release ships that are essentially incapable of fitting artillery. panzironi candidatoWebMay 13, 2024 · Autocannons are supposed to have 4 key points which define it as a weapon system on paper; Versatility – Like Artillery, Autocannons can choose from a wide array of ammo that enables … オール電化 電気代 異常に高い